Olgay Can TemeltasLead Game Developer · Unity · GPU / GI Support
Live GPU path tracer · running now in your browser

Olgay CanTemeltas

Lead Game Developer — Unity · C# · GPU & Global Illumination, since 2018. I build the experimental thing nobody else dares to make. The blade behind this text is being path-traced and denoised live — the same craft I ship as NovaBake.

01 Support · you're in the right place

Bought NovaBake? Reach me directly.

This page doubles as NovaBake's official support desk. No forms, no ticket queue, no bots — just me. I usually reply same-day. Use the pre-filled email below and I'll know it's about the asset.

02 NovaBake, explained by the render

The bake is the forge.

Scroll drives an incandescent wavefront up the blade. Below the line, the scene is fully converged — real global illumination, warm bounce off the walls, an IES cone across the steel. Above it, raw Monte-Carlo grain. Baking a lightmap and forging a blade are the same motion. Each stage below commits to DONE as the wavefront passes it.

01
Direct Light + NEE

Next-event estimation samples the area light every bounce — cheap, low-variance direct lighting that converges fast.

PENDING
02
First Bounce

Cosine-weighted diffuse rays leave the surface and gather the first ring of indirect radiance.

PENDING
03
Indirect GI

Warm color bleeds off the studio walls onto the blade — one to four bounces of physically grounded global illumination.

PENDING
04
NLM Denoise

An edge-aware à-trous wavelet pass wipes grain while preserving the specular streak — clean lightmaps at low sample counts.

PENDING
05
IES Profiles

A real luminaire falloff LUT shapes the key light, so a visible cone lands on the steel like a real fixture.

PENDING
06
Final · Tonemap

HDR radiance through ACES with a subtle rim bloom. The lightmap is baked — progressive, and cancellable at any sample.

PENDING

Grab the light in the hero (drag anywhere in the top screen) or tilt your device — the whole frame honestly re-converges from sample 0, exactly like a real path tracer. Or hit BAKE in the inspector; CANCEL freezes it at the current sample.

03 Flagship · Unity Asset Store
Tools › Level Design$39.99Unity 2022.3+ · Built-in & URP

NovaBake — GPU Lightmap Baker

Path-traced global illumination on any GPU — no CUDA, no OptiX, no external baker. Just Unity Compute Shaders. The closest well-known tool needs an NVIDIA card and Windows; NovaBake bakes cross-vendor with zero external executables.

  • Fully GPU-accelerated baking written entirely in Unity Compute Shaders — runs on AMD, NVIDIA and Intel.
  • Path-traced global illumination with a BVH-accelerated ray tracer for physically grounded bounce lighting.
  • Built-in NLM (Non-Local Means) denoiser — clean lightmaps at lower sample counts.
  • IES light-profile support for real-world luminaire falloff, plus ambient occlusion baking.
  • Progressive & fully cancellable — preview as it converges, cancel any time without losing the editor.
Compute ShaderGlobal IlluminationBVHNLM DenoiserIESAmbient OcclusionCross-vendor
View on the Asset Store
DENOISER · split-screendrag the handle ⟷
RAW TRACE NLM DENOISED

This is the live hero buffer — left half is the raw Monte-Carlo trace, right half is the à-trous denoiser output. Drag the light to re-bake and watch the split widen at low samples.

04 Shipped · Steam Early Access
Action · Beat 'em up · Spectacle fighter$1.49Early Access · Mar 3, 2025

Law of the Sword

"Step into a fantasy world balanced by the spirits of swords and protected by law." A story-rich, cinematic beat 'em up — architected and built solo in Unity, and lit end-to-end with NovaBake. Real production dogfooding of the flagship tool.

  • Fluid spectacle-fighter combat — time your defend, dodge and attack to build combos and craft your own strategy.
  • Hand-painted stylized art, cinematic camera work and integrated sound design.
  • Story told through animated scenes and NPC dialogue you can dig into for lore.
  • 5 episodes, 2 boss fights, 4 mob encounters, 8 Steam achievements — with a roadmap for weapon masteries and story branching.
  • Lit entirely with NovaBake — the same GPU baker on the Asset Store, proven in a shipped pipeline.
StylizedThird PersonStory RichFantasyMedievalCinematicSingleplayer
View on Steam
05 Armory · loadout

Weapon stats.

Where the risk pays off. These lock in as you scroll.

Compute Shaders & HLSL✓ LOCKED0
Global Illumination & Path Tracing✓ LOCKED0
ECS / DOTS & Job System (multithreading)✓ LOCKED0
Software Architecture✓ LOCKED0
Real-time Rendering✓ LOCKED0
Editor Tooling✓ LOCKED0
Team Leadership & Project Management✓ LOCKED0
DEV-VIEW · this hero is genuinely raymarched — no video, no texture. Press W to cycle Final → Albedo → Normals → SDF step-heatmap → Wireframe and inspect the G-buffer yourself. Press Q for a console with real commands. Drag the light or tilt your device to re-forge the scene live — every frame is path-traced on your GPU.
06 About

The experimental thing nobody else dares to make.

I'm a Lead Game Developer working with Unity and C# since 2018. My core is software architecture — robust project structures, single- and multi-threaded systems, ECS/DOTS pipelines, the Unity Job System, and the algorithms that keep real-time projects fast and maintainable.

Beyond engineering I lead teams and run projects end to end, from technical planning to shipping. But what I actually chase is the risky asset — HLSL and compute shaders, real-time global illumination, GPU baking, editor tooling: the unusual, spectacular thing most studios consider too hard to attempt.

Two shipped artifacts back that up: NovaBake, a cross-vendor GPU lightmap baker with no external dependencies, and Law of the Sword, a solo cinematic beat 'em up I lit with my own baker. The tool and the game prove each other.

2018
shipping Unity since
Cross-vendor
AMD · NVIDIA · Intel — no CUDA/OptiX
Solo
architected & shipped Law of the Sword
GPU · GI
compute shaders · path tracing · tooling
07 Contact console
olgay@forge — contact.log — buyers never hunt
INFOSupport & hire · fastest route is email. Usually same-day.
GITHUBgithub.com/Rotnaght · code & experiments
LINKEDINin/olgaycantemeltas · the professional record
ASSETNovaBake — GPU Lightmap Baker · Unity Asset Store (slug 377800)
GAMELaw of the Sword · Steam (app 1904810)