NovaBake — GPU Lightmap Baker
Path-traced global illumination on any GPU — no CUDA, no OptiX, no external baker. Just Unity Compute Shaders. The closest well-known tool needs an NVIDIA card and Windows; NovaBake bakes cross-vendor with zero external executables.
- Fully GPU-accelerated baking written entirely in Unity Compute Shaders — runs on AMD, NVIDIA and Intel.
- Path-traced global illumination with a BVH-accelerated ray tracer for physically grounded bounce lighting.
- Built-in NLM (Non-Local Means) denoiser — clean lightmaps at lower sample counts.
- IES light-profile support for real-world luminaire falloff, plus ambient occlusion baking.
- Progressive & fully cancellable — preview as it converges, cancel any time without losing the editor.
This is the live hero buffer — left half is the raw Monte-Carlo trace, right half is the à-trous denoiser output. Drag the light to re-bake and watch the split widen at low samples.